Valve's Game Networking Sockets prior to version v1.2.0 improperly handles long unreliable segments in function SNP_ReceiveUnreliableSegment() when configured to support plain-text messages, leading to a Heap-Based Buffer Overflow and resulting in a memory corruption and possibly even a remote code execution.
Metrics
Affected Vendors & Products
References
History
No history.
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Status: PUBLISHED
Assigner: checkpoint
Published:
Updated: 2024-08-04T08:47:40.930Z
Reserved: 2020-01-07T00:00:00
Link: CVE-2020-6017
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Status : Modified
Published: 2020-12-03T14:15:11.020
Modified: 2024-11-21T05:34:59.377
Link: CVE-2020-6017
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