The multiplayer engine in Wesnoth 1.2.x before 1.2.7 and 1.3.x before 1.3.9 allows remote servers to cause a denial of service (crash) via a long message with multibyte characters that can produce an invalid UTF-8 string after it is truncated, which triggers an uncaught exception, involving the truncate_message function in server/server.cpp. NOTE: this issue affects both clients and servers.
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History
No history.

Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2024-08-07T14:37:05.771Z
Reserved: 2007-07-20T00:00:00
Link: CVE-2007-3917

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Status : Deferred
Published: 2007-10-11T10:17:00.000
Modified: 2025-04-09T00:30:58.490
Link: CVE-2007-3917

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