Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data.
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History
No history.

Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2024-08-07T21:35:58.933Z
Reserved: 2005-04-05T00:00:00
Link: CVE-2005-0983

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Status : Deferred
Published: 2005-05-02T04:00:00.000
Modified: 2025-04-03T01:03:51.193
Link: CVE-2005-0983

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