Epic Games Unreal Engine 226f through 436 allows remote attackers to cause a denial of service (CPU consumption or crash) and possibly execute arbitrary code via (1) a packet with a negative size value, which is treated as a large positive number during memory allocation, or (2) a negative size value in a package file.
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References
History
No history.

Status: PUBLISHED
Assigner: mitre
Published:
Updated: 2024-08-08T02:28:03.738Z
Reserved: 2007-10-22T00:00:00
Link: CVE-2003-1432

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Status : Deferred
Published: 2003-12-31T05:00:00.000
Modified: 2025-04-03T01:03:51.193
Link: CVE-2003-1432

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