| CVE |
Vendors |
Products |
Updated |
CVSS v3.1 |
| RealNetworks Helix Universal Server 9.0.2 for Linux and 9.0.3 for Windows allows remote attackers to cause a denial of service (CPU and memory exhaustion) via a POST request with a Content-Length header set to -1. |
| RealSystem G2 server stores the administrator password in cleartext in a world-readable configuration file, which allows local users to gain privileges. |
| Buffer overflow in RealJukebox 2 1.0.2.340 and 1.0.2.379, and RealOne Player Gold 6.0.10.505, allows remote attackers to execute arbitrary code via an RFS skin file whose skin.ini contains a long value in a CONTROLnImage argument, such as CONTROL1Image. |
| Directory traversal vulnerability in the parsing of Skin file names in RealPlayer 10.5 (6.0.12.1040) and earlier allows remote attackers to read arbitrary files via a .. (dot dot) in an RJS filename. |
| Stack-based buffer overflow in the HandleAction function in RealPlayer 10.5 (6.0.12.1040) and earlier allows remote attackers to execute arbitrary code via a long ShowPreferences argument. |
| Integer overflow in RealNetworks RealPlayer 8, 10, and 10.5, RealOne Player 1 and 2, and Helix Player 10.0.0 allows remote attackers to execute arbitrary code via an .rm movie file with a large value in the length field of the first data packet, which leads to a stack-based buffer overflow, a different vulnerability than CVE-2004-1481. |
| Integer overflow in RealArcade 1.2.0.994 and earlier allows remote attackers to execute arbitrary code via an RGS file with an invalid size string for the GUID and game name, which leads to a buffer overflow. |
| RealNetworks RealServer allows remote attackers to cause a denial of service by sending malformed input to the server at port 7070. |
| Buffer overflow in the RealNetworks RealPlayer client versions 6 and 7 allows remote attackers to cause a denial of service via a long Location URL. |
| Stack-based buffer overflow in the RT3 plugin, as used in RealPlayer 8, RealOne Player, RealOne Player 10 beta, and RealOne Player Enterprise, allows remote attackers to execute arbitrary code via a malformed .R3T file. |
| Heap-based buffer overflow in RealPlayer 10 and earlier, Helix Player before 10.0.4, and RealOne Player v1 and v2 allows remote attackers to execute arbitrary code via a long hostname in a RAM file. |
| pnserver in RealServer 5.0 and earlier allows remote attackers to cause a denial of service by sending a short, malformed request. |
| RealMedia RealServer reveals the real IP address of a Real Server, even if the address is supposed to be private. |
| Multiple buffer overflows in RealNetworks Helix Universal Server 9.0 (9.0.2.768) allow remote attackers to execute arbitrary code via (1) a long Transport field in a SETUP RTSP request, (2) a DESCRIBE RTSP request with a long URL argument, or (3) two simultaneous HTTP GET requests with long arguments. |
| Heap-based buffer overflow in RealNetworks RealPlayer 10.5 (6.0.12.1056 and earlier), 10, 8, and RealOne Player V2 and V1, allows remote attackers to execute arbitrary code via .WAV files. |
| RealOne player 6.0.11.868 allows remote attackers to execute arbitrary script in the "My Computer" zone via a Synchronized Multimedia Integration Language (SMIL) presentation with a "file:javascript:" URL, which is executed in the security context of the previously loaded URL, a different vulnerability than CVE-2003-0726. |
| Directory traversal vulnerability in RealArcade 1.2.0.994 allows remote attackers to delete arbitrary files via an RGP file with a .. (dot dot) in the FILENAME tag. |
| Multiple buffer overflows in RealOne Player, RealOne Player 2.0, RealOne Enterprise Desktop, and RealPlayer Enterprise allow remote attackers to execute arbitrary code via malformed (1) .RP, (2) .RT, (3) .RAM, (4) .RPM or (5) .SMIL files. |
| Helix Universal Server/Proxy 9 and Mobile Server 10 allow remote attackers to cause a denial of service via certain HTTP POST messages to the Administration System port. |
| RealJukebox 2 1.0.2.340 and 1.0.2.379, and RealOne Player Gold 6.0.10.505, allows remote attackers to execute arbitrary script in the Local computer zone by inserting the script into the skin.ini file of an RJS archive, then referencing skin.ini from a web page after it has been extracted, which is parsed as HTML by Internet Explorer or other Microsoft-based web readers. |