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Search Results (27 CVEs found)
| CVE | Vendors | Products | Updated | CVSS v3.1 |
|---|---|---|---|---|
| CVE-2005-0983 | 4 Activision, Id Software, Lucasarts and 1 more | 10 Call Of Duty, Call Of Duty United Offensive, Return To Castle Wolfenstein and 7 more | 2026-04-16 | N/A |
| Quake 3 engine, as used in multiple games, allows remote attackers to cause a denial of service (client disconnect) via a long message, which is not properly truncated and causes the engine to process the remaining data as if it were network data. | ||||
| CVE-2006-3325 | 1 Id Software | 1 Quake 3 Engine | 2026-04-16 | N/A |
| client/cl_parse.c in the id3 Quake 3 Engine 1.32c and the Icculus Quake 3 Engine (ioquake3) revision 810 and earlier allows remote malicious servers to overwrite arbitrary write-protected cvars variables on the client, such as cl_allowdownload for Automatic Downloading and fs_homepath for the quake3 path, via a string of cvar names and values sent from the server. NOTE: this can be combined with another vulnerability to overwrite arbitrary files. | ||||
| CVE-2004-2592 | 1 Id Software | 1 Quake Ii Server | 2026-04-16 | N/A |
| Quake II server before R1Q2, as used in multiple products, allows remote attackers to cause a denial of service (application crash) via a modified client that asks the server to send data stored at a negative array offset, which is not handled when processing Configstrings and Baselines. | ||||
| CVE-2004-2598 | 1 Id Software | 1 Quake Ii Server | 2026-04-16 | N/A |
| Quake II server before R1Q2, as used in multiple products, allows remote attackers to corrupt the server's client state data structure by exiting a session without a valid disconnect command, then reconnecting, which prevents a mod from being notified of changes in the client state. NOTE: the impact of this issue will vary depending on which mod is being used. | ||||
| CVE-2004-2599 | 1 Id Software | 1 Quake Ii Server | 2026-04-16 | N/A |
| Multiple buffer overflows in Quake II server before R1Q2, as used in multiple products, allow local users to cause a denial of service (application crash) via the server console or rcon. | ||||
| CVE-2006-2236 | 1 Id Software | 4 Quake 3 Arena, Quake 3 Engine, Return To Castle Wolfenstein and 1 more | 2026-04-16 | N/A |
| Buffer overflow in the Quake 3 Engine, as used by (1) ET 2.60, (2) Return to Castle Wolfenstein 1.41, and (3) Quake III Arena 1.32b allows remote attackers to execute arbitrary commands via a long remapShader command. | ||||
| CVE-2005-0430 | 1 Id Software | 1 Quake 3 Engine | 2026-04-16 | N/A |
| The Quake 3 engine, as used in multiple game packages, allows remote attackers to cause a denial of service (shutdown game server) and possibly crash the server via a long infostring, possibly triggering a buffer overflow. | ||||